Destiny‘s Trials of Osiris took place on Twilight Gap from May 5th to May 8th, 2017.
This is the fifth time that the Trials of Osiris has taken place on Twilight Gap.
I was a little perplexed by my weekly performance at the close of day one (1.50), especially when reviewing it against my overall record (6113/3154=1.9382). By the end of day one, I’d succeeded in adding 289 kills and 193 deaths to my record (289/193=1.4974).
It didn’t occur to me until I expressed my disappointment over these numbers in stream… One of my viewers pointed out that the meta had changed since the last time (January 20th to January 23rd, 2017) that Twilight Gap was played.
As a former Last Word + sniper main, the natural choice would have been for me to switch to Palindrome + Ice Breaker.
On Sunday, I ran a marathon session with NDS TaLoN. I put in some deliberate practice with my Striker Titan’s movement on Saturday night, knowing that its lightning grenades would do work on this map. I should have spent more time practicing my nade throws on Twilight Gap, as they ended up being the death of me on more occasions than I would have liked. I didn’t know how long I was expected to be on, but I do know that opportunities like this don’t present themselves every day. We ran lighthouse virgin carries from his stream for almost eight hours. By the end of it, I was worn out. I lay down and fell asleep for a few hours.
I’ve run carries with NDS TaLoN once before, on Asylum. Like last time, he stayed mostly quiet across party chat. As one of the Destiny community’s most-viewed Twitch streamers, he spends a significant portion of his time on-stream interacting with chat, and team comms suffer as a consequence. Some of the best moments were found when the whole team moved to play up close and personal with the opposing team: the full court press, if you will.
In spite of the fact that I was running carries with another strong player, my record remained virtually unchanged from the close of day one. New weekly totals: 581 kills to 391 deaths for a 1.486 K/D.
I wrapped up Trials of Osiris on Twilight gap with a Win/Loss record of 88/31, giving me a 73.95% win percentage, and 712 kills to 459 deaths for a 1.55 K/D.
I had the opportunity to play with the following individuals:
a box 0f juice
The Devil Prada
My thanks go out to you all for being a part of my weekend 🙂
Somebody once asked if I would perform an account recovery, and I politely declined, responding that I ought to draft an opinion on the matter…
The first time that I heard of an account “recov,” I had no idea what it meant. I guessed that people were gaining unauthorized access to Xbox Live accounts, and using those accounts to play PvP to get around skill-based matchmaking.
In practice, account recovery is a term used to describe the practice of allowing another (usually stronger) player to assume control of your account for an activity.
Bungie, if not Microsoft and Sony, should put a stop to this practice, not just for the sake of Destiny, but for all games. It is well within their ability to track account logins and to swing the banhammer.
Account Recoveries Ruin the PvP Spirit
The path to git gud is long and littered with many a fallen scrub. If you take the game seriously, you are well aware that there is a high skill ceiling.
As a Trials of Osiris player, there are few things more annoying than running into a stacked team running account recoveries. It’s glaringly obvious when pulling a fireteam’s stats.
You can find countless individuals offering free and paid account recoveries in an attempt to boost their profile, but you will never catch me playing on anyone else’s account: life is short, and I would be fortunate if I can build my own handle to achieve some name recognition.
The Destiny Trials Report team (@TrialsReport) DMed me a dataset giving Trials of Osiris K/D for players who have played 50 or more Trials of Osiris matches. The data covers Trials of Osiris from the launch of Destiny: Rise of Iron to the end of Trials of Osiris on Black Shield this past weekend.
A total 726,830 accounts (308,982 on Xbox, 417,848 on PlayStation) met the filtering criterion for 50 or more Trials of Osiris matches played.
The following tables depict player counts and K/Ds for each percentile.
Table 1: Trials of Osiris K/Ds, Percentiles, and Number of Players Below Each K/D (Xbox)
Table 2: Trials of Osiris K/Ds, Percentiles, and Number of Players Below Each K/D (PlayStation)
I was a little surprised to learn that the average Trials of Osiris player has a K/D below 1.0. I have some ideas why this might be the case.
Here’s the same data, represented in a scatter plot:
Chart 1: Number of Players vs. Trials of Osiris K/D
I was chatting with iwz delta on the afternoon of Wednesday (February 22, 2017), and I brought up statistics, specifically how players like us are a rarity in the Destiny population. Both of us are anti-meta players who have achieved some degree of success.
During the conversation, I talked with him about the bell curve, and I posited that Destiny’s player population was probably distributed as such.
The conversation still lingering in my mind, I reached out to the Destiny Trials Report team on Twitter:
@TrialsReport Do you know where I might find a breakdown of Trials K/D by percentile? <3
SilverAndSlayer didn’t have plans to revisit the analysis for a month, so I took it upon myself to begin poring over whatever data I could obtain. I briefly considered enlisting outside help to programmatically scrape Trials of Osiris K/Ds, and was elated when the Destiny Trials Report team reached out with data.
A big thank you to Destiny Trials Report for improving the quality of life for all us Destiny Trials of Osiris players, and for providing me with this dataset!
We have the data, now what?
Theoretical distribution of player K/Ds – does it hold true?