It’s been a while since I last wrote here, so I’m happy to pour my thoughts out on the state of yetieater today.
At the time of writing, my Twitch channel has been suspended indefinitely. I am well aware that this is an attempt by organized trolls to suppress me: they’ve made their presence known in many ways. I know, for instance, that they have been futilely attempting to get into this backend from which I am now composing my thoughts.
When I began broadcasting full-time, I took a hostile attitude towards trolls. I knew that I couldn’t continue doing this forever, even though I eventually came to relish these opportunities to spar. During one of my workout streams, I remarked that I would ultimately make it such that I could deal with a troll using the single press of a button on my wireless mouse (it has ten programmable buttons). I drafted a message to trolls, a note that I finally released following months of dealing with them as if they were individuals.
I know that some of the trolls who have found their way to my channel are quite intelligent. This shows through the clarity of their writing. I don’t know what, exactly, makes them so determined to drag me down, but I’ve expressed my defiance before, and remain obstinately opposed to them. If I had a dime for every time I’ve knocked on wood for electing not to take on Twitch Affiliate, I could make a couple of payphone calls, and it’s precisely for moments like this, the second time my Twitch channel has been taken offline in the span of a week.
Meanwhile, the groundwork for the hovel’s expansion has been laid, and the foundation is solid. yetieater is slowly getting off the ground, a process that’s taken many years. In the weeks ahead, you can expect an explosion of diverse content and more fresh faces. You will begin to witness a depth to yetieater that you’ve never observed in the past, and I’m so excited to show you what’s still to come.
I’m beginning to feel tired: my eyelids are growing heavy, and my mind is almost clear. yetieater has had his time under the sun, and it’s time to turn my attention back to taking care of my own needs.
Lately, I’ve been making some changes. I’ve switched my broadcasting tools, moving from Live:Air Solo (iOS) to Streamlabs’s Streamlabs: Livestreaming mobile app (iOS). Additionally, I’ve borrowed a page from a partnered Discord server on how to set up self-assignable roles so that they are more intuitive.
First, a quick rundown of the pros and cons of Streamlabs.
Being able to use Streamlabs overlays is great!
I’ve set up three of them for my stream so far: Alertbox, Chatbox, Event List, and Donation Goal
Capable of Custom RTMP
Seems to handle the handoff from WiFi to LTE better than the other apps I have tried
Interacting with the Editor on a device like my iPhone 7 Plus is an exercise in frustration
Major drawback: no ability to review chat at this time from the broadcasting device outside of reading messages as they appear, and fade away, from the Chatbox
Note that Live:Air Solo does not do a much better job of handling them, but at the very least it provides the broadcaster with a scrollable chat window
On a mobile device where multitasking support is enabled, it’s probably possible, but those familiar with me know that my hardware is rarely cutting-edge
Overlays are sometimes flakey
Is this just an issue with Streamlabs overlays in general?
This is especially evident when an animated GIF appears
I may update this list of pros and cons as I continue to explore the Streamlabs app, though major changes to the functionality of the app will be addressed in a separate post.
As a bit of a gag, I made a donation goal – become a millionaire by Christmas 2018. I want to take a moment to acknowledge Deffy Urz for being the first to contribute towards this lofty goal. You’re a G.
I don’t use Streamlabs for donations at this time. There’s a fee associated with PayPal donations accepted through Streamlabs: they’re charged as if they’re payment for goods or services, incurring PayPal’s prevailing rates. Over time, this can be quite significant: if I were to reach the $1 million goal, they’d amount to at least $29,000! I’d much rather turn that money around into a car for someone who needs reliable transportation…
But I digress.
Self-assignable roles in my Discord server are now handled through short and simple commands that members can type in chat. I can see them evolving to become even more intuitive over time, to the point where one needn’t even type, but for now this is the best that I can do given my existing exposure to the platform. I will continue to sing praises to the virtues of Discord.
Going back to the subject of mobile streaming: it occurs to me that there’s a significant opportunity in apps targeted towards mobile livestreamers. I’ll share my observations here, because I lack the time and the resources necessary to tackle the problem myself, but the first developer to make the right moves in the space will reap the rewards. Established players, enjoy your head starts.
It’s about giving broadcasters the ability to interact with chat.
Outside of the Twitch mobile app, I’ve now conducted livestreams from my iPhone 7 Plus using IRLTV (iOS), Live:Air Solo, and Streamlabs. Live:Air Solo is unique in keeping the broadcaster’s ability to interact with chat locked behind a micro-transaction. I paid the small price to keep a watchful eye over my Twitch chat, pigeon-holing myself into conducting lifestreams solely to Twitch for a brief period of time, but functionality lags significantly behind the official Twitch app.
Flexibility of overlays is the other key point that needs to be addressed. To the best of my knowledge, there is no mobile livestreaming app catering to Twitch broadcasters that allows the broadcaster to include an overlay in the style of an OBS Browser Source (Browser Plugin). An app that handles this would be tremendous.
It’s been a long time since I wrote, but I’m in a writing mood today, and I happened to be logged into the backend of yetieater.com
I updated the site a bit. It’s been just shy of one month since the launch of Destiny 2, and you will now find it has its own page and navbar entry.
I’ve updated my donation page to include a section on goals. Additionally, I’ve made some minor adjustments to the homepage.
I’ve had a couple of folks show up during my Destiny 2 livestreams to inquire about my XIM4 settings for that game: I tore myself away from the screen long enough to create a new page detailing my Destiny 2 XIM4 setup.
A lot of folks are still finding their way here through my Destiny XIM4 setup, so I included an intro block to direct them towards my Destiny 2 XIM4 setup in case that’s what they were really needing.
I’ve yet to experiment with XIM4 ballistics curves beyond the ones that I was using in Destiny. I must take some time to play around. This will happen.
Finally, I will be joining the PC master race crowd by obtaining a PC license for Destiny 2, even though my machine is a potato (see below for proof):
The Destiny 2 experience is at once familiar to Destiny veterans. The rough edges have been polished through myriad quality of life improvements: gone are the frequent pitstops to the Tower.
I am very fond of the generously-sized vault! I tend to hoard items that I collect in-game, and the new vault means that I can go longer between purges of my inventory.
Developers within the community took advantage of the Destiny API to create a suite of tools that served as a bandage for some of Bungie’s oversights in their original design of Destiny. One tool stands out in particular: Destiny Item Manager (destinyitemmanager.com). DIM’s developers beat out Bungie’s Destiny 2 Companion App to openly allowing players to move their gear, resulting in some curious observations. Take, for instance, the ability to preserve the power level 100 armor that you are equipped with at the start of the game’s first mission, Homecoming (reddit). While it was buggy at first, forcing me to resort to Bungie’s Destiny 2 Companion App for the first few days, the DIM team is adept at quashing bugs, and Destiny Item Manager will continue to be a staple in my toolkit.
The addition of a world map, complete with public event timers, renders sites like DestinyPublicEvents.com to a bygone era. This, coupled with fast travel, means that players will find themselves in good company as they engage in public events. No more idling in Skywatch as you wait to catch Urzok, the Hated.
One of the chief complaints that stuck with me through Destiny was Bungie’s lack of respect for player’s time. Until update 1.0.2, vanilla Destiny’s Cryptarch would sometimes decrypt legendary engrams into lower-quality rares, much to the chagrin of players. This is still evident in the mechanics causing luminous engrams to decrypt at lower than expected power levels for players who have created multiple characters of the same class.
Is it worth spending glimmer on power level upgrades before reaching the level cap?
I noticed I was having a hard time dismantling items – something was stopping the action from completing. It may be linked to NPCs talking. Is anyone else experiencing this?
Destiny‘s Trials of Osiris took place on Twilight Gap from May 5th to May 8th, 2017.
This is the fifth time that the Trials of Osiris has taken place on Twilight Gap.
I was a little perplexed by my weekly performance at the close of day one (1.50), especially when reviewing it against my overall record (6113/3154=1.9382). By the end of day one, I’d succeeded in adding 289 kills and 193 deaths to my record (289/193=1.4974).
It didn’t occur to me until I expressed my disappointment over these numbers in stream… One of my viewers pointed out that the meta had changed since the last time (January 20th to January 23rd, 2017) that Twilight Gap was played.
As a former Last Word + sniper main, the natural choice would have been for me to switch to Palindrome + Ice Breaker.
On Sunday, I ran a marathon session with NDS TaLoN. I put in some deliberate practice with my Striker Titan’s movement on Saturday night, knowing that its lightning grenades would do work on this map. I should have spent more time practicing my nade throws on Twilight Gap, as they ended up being the death of me on more occasions than I would have liked. I didn’t know how long I was expected to be on, but I do know that opportunities like this don’t present themselves every day. We ran lighthouse virgin carries from his stream for almost eight hours. By the end of it, I was worn out. I lay down and fell asleep for a few hours.
I’ve run carries with NDS TaLoN once before, on Asylum. Like last time, he stayed mostly quiet across party chat. As one of the Destiny community’s most-viewed Twitch streamers, he spends a significant portion of his time on-stream interacting with chat, and team comms suffer as a consequence. Some of the best moments were found when the whole team moved to play up close and personal with the opposing team: the full court press, if you will.
In spite of the fact that I was running carries with another strong player, my record remained virtually unchanged from the close of day one. New weekly totals: 581 kills to 391 deaths for a 1.486 K/D.
I wrapped up Trials of Osiris on Twilight gap with a Win/Loss record of 88/31, giving me a 73.95% win percentage, and 712 kills to 459 deaths for a 1.55 K/D.
I had the opportunity to play with the following individuals:
a box 0f juice
The Devil Prada
My thanks go out to you all for being a part of my weekend 🙂